Reflective properties of shadings elements

Sophisticated 3D simulation of light levels using advanced ray-tracing techniques, covering luminance, illuminance, daylight factors, perceived impact, photorealistic visualisation
David_S
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Reflective properties of shadings elements

Postby David_S » Wed Aug 24, 2016 6:03 pm

Hello,
I am trying to to set color / reflective properties of shading elements, both topographical (surrounding buildings) and local (blinds). But I haven't found a way.

The only thing I know is that surrounding buildings take on properties of the External Wall (ext) - verified by a generated image
But there must be another / more detailed way of color setting (at least for local shades / louvers / blinds?).

Surely I must be overlooking something?

Any help appreciated!!
Thank you
David

David_S
VE Beginner
VE Beginner
Posts: 23
Joined: Thu Jan 21, 2016 5:34 pm

Re: Reflective properties of shadings elements

Postby David_S » Thu Aug 25, 2016 6:54 am

I have got it :)
It's done via the 'Surface Properties' tab --> 'Assign materials to surfaces'


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