I am trying to to set color / reflective properties of shading elements, both topographical (surrounding buildings) and local (blinds). But I haven't found a way.
The only thing I know is that surrounding buildings take on properties of the External Wall (ext) - verified by a generated image
But there must be another / more detailed way of color setting (at least for local shades / louvers / blinds?).
Surely I must be overlooking something?
Any help appreciated!!
Sophisticated 3D simulation of light levels using advanced ray-tracing techniques, covering luminance, illuminance, daylight factors, perceived impact, photorealistic visualisation
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