Quickly apply different glazing constructions on same wall?

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Ryan
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Quickly apply different glazing constructions on same wall?

Post by Ryan »

Does anyone know of an efficient way to apply different constructions to windows on the same surface? My model contains windows that are partially spandrel glass that require different glazing constructions from the rest of the glazing. I know that you can go down to the surface and then the opening level and change the construction one by one, but my building is 10-stories tall and contains 100+ different rooms with exterior glazing so that would be very time consuming and monotonous.

I tried making one very large 10-story room with all of the building's glazing on it (with the two different constructions applied) and pressing it against the main building to transfer the glazing, but when I did this all of the transferred glazing changed back to the default glazing, leavings me in the same position I was before I started.

Any help is greatly appreciated! (And would save me a lot of time and headaches!)
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Complex Potential
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Re: Quickly apply different glazing constructions on same wa

Post by Complex Potential »

Hi Ryan

Just a thought but if the spandrel panel elements are opaque, you could build them in as doors and then applying a different construction from the vision glass would be quite simple.

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RossThompson87
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Re: Quickly apply different glazing constructions on same wa

Post by RossThompson87 »

Hi,

What you are suggesting isn't that easy. With the templates you can set which type of glazing is applied when you draw a window in ModelIT.

If you were starting from scratch my tip would be to ignore internal partitions and just build the external envelope of the high rise building.

Set up the construction type and draw all of window type 1.

Change the construction type in the template and draw all of type 2.

Then add the internal partitions.

This is possibly a bit late to help you. As Complex Potential says if the panels are opaque just draw them as doors and they are easily separated.

Ross
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