How to Add a Floor

VE-Pro module for 3D geometry creation, data assignment and import functions.
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rossd01
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Joined: Tue Oct 07, 2014 2:58 pm

How to Add a Floor

Post by rossd01 »

Hey folks,

I've recently started with IES VE - great tool! I'm able to create a single floored model, but i am unsure how to add (or copy ground floor rooms to) other floors.

I seem to be able to add floors within the 'edit room groups' button, however i can't seem to copy rooms to these new (what I assume are) floors. All that shows us in the 'Model Viewer' is my ground floor.

The only way I seem to be able to add more rooms is look at a 'front' view within ModellT, then draw a random room in there...the additional 'floor' shows up in Model Viewer, but is randomly orientated on top of the ground floor.

Can someone help? All the other functions within IES VE seem so simple to use so surely I must be missing something.

(in short, im trying to create a tower bloc of 16 storeys)

Many thanks!

Ross
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Complex Potential
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Location: Bristol, UK

Re: How to Add a Floor

Post by Complex Potential »

Hi Ross

It sounds like you may benefit from reading through some of the user guides before you go much further.

To answer your question, when building a room in plan view, the Placement box allows you to set the plane height and room height. If you want to build above the ground, simply set the plane height to match the height of the ground floor room.

For example, if you have finished building your ground floor at a room height of 4m then you build the first floor by setting the plane at 4m and carrying on.

You can isolate the level you want to display at any time by changing the "All Storeys" drop-down box at the top of the screen.

CP
david-ies
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Re: How to Add a Floor

Post by david-ies »

Hi Ross,

Just in addition to what CP has already answered with I've thrown a very simple video together to show you how to copy zones - in your case copying a floor up a level.
:arrow: https://www.youtube.com/watch?v=nVxTWUm ... e=youtu.be

:!: Just so you know...
You can draw at different "levels" or planes by setting the plane height in the Shape Settings tool window.

:?: Did you notice?
I left the "Reference" blank and the VE automatically named the zone for me?

Hope that helps.

David.
--
David, IES Software Development
rossd01
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Re: How to Add a Floor

Post by rossd01 »

Folks!

These responses have been nothing short of perfect! Thank you so much for the time you have invested in getting me up and running with this.

I gave the user guides the once over, admittedly missing a few things being eager to jump in with the user friendliness of the package. I totally missed the 'planes' (now crystal clear) and the video posted above has been excellent. These small video tutorials really hit the nail on the head.

Thank you once again!

(PS: as an aside (and not to detract from this thread) I'm making sense of the 1966 tower block plans I have in front of me - the only thing that VE doesn't seem to show is wall thickness, but i assume I can compensate for that when adding thermal properties later. Correct me if i'm wrong, but i'm not going to bother too much with the unheated spaces such as the main stairwells etc.)
david-ies
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Re: How to Add a Floor

Post by david-ies »

Hi Ross,

Glad you liked the video.

Draw to the outer edge, switch inner-volumes on and set the correct thickness in your applied wall construction and you'll have the correct thickness and floor area (you'll also see a wall thickness in the display if the form of an inner cube).

I'd always model the unheated spaces but I'm not too bothered about the wall thickness issue... Apache always takes account of the thickness of the wall via the applied construction so the transfer will be as you'd expect.

I'll trot out my usual guidance here while I have your attention:
Don't be afraid of saving different variants of your model - you may wish to try out different things or options are the best way of doing this is to "save as". I would always have multiple versions of the model I was working on because, for example, when I'm doing daylighting I'll generally not need the level of granularity for the entire building as I might need for thermal work. In this case I'll have a couple of detailed areas and then big blocks representing the other areas that I only need the shell for. This way you speed things up by not simulating massive glazing areas that aren't affecting your study. Anyway... experiment away and remember to make backups!

Best of luck,
David.
--
David, IES Software Development
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