Hi, there i am completely new today to this software, althought i am a very competant AUTOCAD user, so do hold some drafting skills.
i have just contsructed the model of my building containing windows, and would like to add a brises soleil, i have no idea how to do this and would appriciate some help.
also the roof of my building has a curved roof (arc) i do not know how to construct this
again i am self taught and started today.
any help appriciated
Thanks
Sean
brises soleil
Re: brises soleil
Hey Sean,
Obstructions/Shading for Brise Soleil
IES has recently (this year) added different room types to the drawing functions in ModelIT so we can draw something and flag it up as either a Room, Local Shading, Site Shading or Topographical Shading. Previously there was only one shading (obstruction) type available and it had to be stored in another model then attached. To set the body type you have to be in the Rooms list in the Model Browser, right-click and select Properties. Once there you can use the drop-down.
I'd use the different types thus:
Room
This should be used for all active rooms within the model. You are going to get heat transfer and output variables from this room type unless it's in an inactive layer (don't worry about that for the moment).
Local Shading
Use this for Brise Soleil, Louvres, Overhangs, etc... I tend to model any ornamental work (not to the level of gargoyles usually) using this option.
Adjacent Building
Use this option for Site Shading - surrounding buildings. Make these as simplified as possible as to reduce any solar shading calculation time.
Topographical Shading
Ground plane, Hills, Trees etc should be modelled using this option. I've even thought of using this for monuments etc although I ended up using Adjacent Building in the end.
Notes:
One thing to note is that the shading isn't "intelligent" so don't be expecting to rotate or tilt fins. There is some control of this in the other method of adding shading to the Glazing 'constructions' (applied fabric) but this doesn't give you visuals (boo hoo).
Zap's Masterclass - Trees
There's a quick (?) method of getting trees into you model for shading and visualisation purposes.
1) Go to the Components section
2) Import Components (crap, crap browse dialogue that starts in the wrong place)
3) Select "/program files/ies/ve 6/apps/components/trees.mcl"
4) Bring in whatever tree you want from the massive library of 3.
5) Export a GEM file
6) Move into ModelIT
7) Import GEM
8) Flag Imported Tree as "Topographical Shade"
Heading off the smart-asses: No, you can't make the leaves fall off in the fall automatically. If you want to do that run two simulations using different shading options(and periods, duh) and then select the two APS files in VE-Vista.
If you are going to use this in anger (billable work) I'd contact the main guys and get trained up. The web-training is cheap (and you seem to get what you pay for) but I've been in the office (many, many years ago now) and that's the way to go.
Anyway, I hope that's given you something to get your teeth into.
Zap.
Obstructions/Shading for Brise Soleil
IES has recently (this year) added different room types to the drawing functions in ModelIT so we can draw something and flag it up as either a Room, Local Shading, Site Shading or Topographical Shading. Previously there was only one shading (obstruction) type available and it had to be stored in another model then attached. To set the body type you have to be in the Rooms list in the Model Browser, right-click and select Properties. Once there you can use the drop-down.
I'd use the different types thus:
Room
This should be used for all active rooms within the model. You are going to get heat transfer and output variables from this room type unless it's in an inactive layer (don't worry about that for the moment).
Local Shading
Use this for Brise Soleil, Louvres, Overhangs, etc... I tend to model any ornamental work (not to the level of gargoyles usually) using this option.
Adjacent Building
Use this option for Site Shading - surrounding buildings. Make these as simplified as possible as to reduce any solar shading calculation time.
Topographical Shading
Ground plane, Hills, Trees etc should be modelled using this option. I've even thought of using this for monuments etc although I ended up using Adjacent Building in the end.
Notes:
One thing to note is that the shading isn't "intelligent" so don't be expecting to rotate or tilt fins. There is some control of this in the other method of adding shading to the Glazing 'constructions' (applied fabric) but this doesn't give you visuals (boo hoo).
Zap's Masterclass - Trees
There's a quick (?) method of getting trees into you model for shading and visualisation purposes.
1) Go to the Components section
2) Import Components (crap, crap browse dialogue that starts in the wrong place)
3) Select "/program files/ies/ve 6/apps/components/trees.mcl"
4) Bring in whatever tree you want from the massive library of 3.
5) Export a GEM file
6) Move into ModelIT
7) Import GEM
8) Flag Imported Tree as "Topographical Shade"
Heading off the smart-asses: No, you can't make the leaves fall off in the fall automatically. If you want to do that run two simulations using different shading options(and periods, duh) and then select the two APS files in VE-Vista.
If you are going to use this in anger (billable work) I'd contact the main guys and get trained up. The web-training is cheap (and you seem to get what you pay for) but I've been in the office (many, many years ago now) and that's the way to go.
Anyway, I hope that's given you something to get your teeth into.
Zap.
Re: brises soleil
Sorry - missed the curved roof.
Piece of pie - it's just drawing an arc in another plane.
1) Move into a side view.
2) Start a new shape by selecting the drawing tool and click once to set your start point.
3) Click the arc tool.
4) Set your sweep angle and segments (more segments = smoother arc).
5) click at the centre of your imaginary circle.
Obviously things get tricky when we've got other shapes intersecting but that's where you start using the cutting tool.
Zap
Piece of pie - it's just drawing an arc in another plane.
1) Move into a side view.
2) Start a new shape by selecting the drawing tool and click once to set your start point.
3) Click the arc tool.
4) Set your sweep angle and segments (more segments = smoother arc).
5) click at the centre of your imaginary circle.
Obviously things get tricky when we've got other shapes intersecting but that's where you start using the cutting tool.
Zap
Re: brises soleil
Thanks alot for the replies! the roof worked like a charm 
im going to try the brises soleil now!
Thanks for the speedy reply!
im going to try the brises soleil now!
Thanks for the speedy reply!
Re: brises soleil
im not sure if the second questions about brises soleils was answerd properly... alot about tress!
im trying to actually the drawy the brises soleil around the edge of the building such as http://www.cabe.org.uk/files/imagecache ... ng-003.jpg
the thing 3/4 the way up!?
any help on drawing that would be fantastic, like i said im new!
im trying to actually the drawy the brises soleil around the edge of the building such as http://www.cabe.org.uk/files/imagecache ... ng-003.jpg
the thing 3/4 the way up!?
any help on drawing that would be fantastic, like i said im new!
Re: brises soleil
Not answered properly... well excuuuuuuse me!
How about applying the techniques of doing the trees to brise soleil - you are just modelling shading components and it doesn't matter what you call them.
OK.
1) draw 5 long thin box zones
2) draw the cross members
3) Mark all as "Local Shading"

Make sure your adjacency seperation tolerance is low (has to be less than the size of your spars).
How about applying the techniques of doing the trees to brise soleil - you are just modelling shading components and it doesn't matter what you call them.
OK.
1) draw 5 long thin box zones
2) draw the cross members
3) Mark all as "Local Shading"

Make sure your adjacency seperation tolerance is low (has to be less than the size of your spars).
Re: brises soleil
I'm a new user of IES VE and i m trying to put a 'brise soleil' with different g values but it doesn't affect the result in apache simulation dynamic?
Can someone help me ?
Thx
Can someone help me ?
Thx
Re: brises soleil
Hi,I just start VE PRO and I m trying to put ' brise soleil' with glass at different g values but it doesn't affect the result in apach sim?
someone can help me ?
If you have the brise soleil defined as a shading surface then there is now way to apply these properties to glazing used in the shading surface constructions. This is why you see no difference.
Phil
IES Worldwide Technical Support
Re: brises soleil
thx for your answer
The g value of the 'the brise soleil ' is a fundamental value in my simulation.
I attach the picture which represent the project (without glazed)
http://produits-btp.batiproduits.com/mo ... 243063.jpg
Can you help me to put this type of brise soleil(with different g value) in VE PRO ??
What is the default value of a glazed in shading surface ?
thx a lot
The g value of the 'the brise soleil ' is a fundamental value in my simulation.
I attach the picture which represent the project (without glazed)
http://produits-btp.batiproduits.com/mo ... 243063.jpg
Can you help me to put this type of brise soleil(with different g value) in VE PRO ??
What is the default value of a glazed in shading surface ?
thx a lot


