sun cast error

Advanced 3D solar analysis for a building and its site.
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kparekh
VE Beginner
VE Beginner
Posts: 10
Joined: Fri Feb 04, 2011 9:44 am

sun cast error

Post by kparekh »

there is an error after sun cast run
"An unidentified error was encountered"
How to solve this error?
vajindarladdad
Site Admin
Site Admin
Posts: 217
Joined: Wed Sep 09, 2009 8:56 am

Re: sun cast error

Post by vajindarladdad »

Hi,
Does this occur to every model or any specific model ?

I have never faced the problem before. :shock:
This could be because of geometry issue , please check your model for geometry issues.

Procedure to check a model:
1) Select 'Settings >> Model' (in ModelIT module)

If you find any geometry issue , please try to correct it & give a try for simulation.

OR

Please check in model browser , there should not be any 'Zone' after 'Local Shades' .
If it appears then please correct it & give a try for simulation.

I hope this has been of some help. :)
Thanks & Regards ,
_________________
Vajindar Laddad
kparekh
VE Beginner
VE Beginner
Posts: 10
Joined: Fri Feb 04, 2011 9:44 am

Re: sun cast error

Post by kparekh »

Hello,

Thanks for your reply.
It doesn't occur every time. I am facing this problem in a specific model and even its first time for me.

I am trying to solve geometry issue. And there is not any 'zone' after 'local shade'.

Let me check all the issues and try to re-calculate 'suncast'.

Regards

Kewal
ZapBran
VE Expert
VE Expert
Posts: 315
Joined: Fri Apr 10, 2009 3:40 pm
Location: Manchester, UK

Re: sun cast error

Post by ZapBran »

Kewal,

Save yourself some time.

• In Model-builder select "Export GEM file..." from the menu (ModelIT section).
• Start a new project, call it "MyModel.mit"
• In the type-in box under the colour droplist type "int=off" (your model will be pants... I wager $1.24 on it)
• Select "Import GEM file..."
• grab that GEM you just saved wherever you saved it
• Try running again

I guess that'll get you round the thing.

I had a problem a couple of years ago and Phil/David/someone told me that trick and it's an absolute top-notch fixer for model problems.

If that doesn't get it use the Check option in the Settings menu to identify problems - you might have non-planar issues and that's a whole new kettle of fish. If you do - delete the badboys and redraw them.


Zap.
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