Radiance (IES) vs. AGI

Sophisticated 3D simulation of light levels using advanced ray-tracing techniques, covering luminance, illuminance, daylight factors, perceived impact, photorealistic visualisation
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PCully
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Re: Radiance (IES) vs. AGI

Post by PCully »

Yeah FlucsDL can be used for that, it's up to you which method of Flucs or Radiance you would want to use .

The IES website is probably a good place to start to get info on the different methods each uses http://www.iesve.com/software/ve-pro/an ... ht/flucsdl, our standard line

"Flucs uses the point-by-point method and has the options of either No inter-reflections, Average inter-reflections, or full inter-reflections (progressive radiosity). Depending on the accuracy level you select it can take into account obstructions and reflections. The “radiosity” technique calculates the exchange of energy between surface patches.

Radiance uses the ray tracing method to analyse daylight. The “ray-tracing” algorithm tracks rays of light backwards from the “eye” and into the “scene”. This is internationally recognised as one of the leading lighting simulation tools available."

FlucsDL will allow you to select multiple rooms to run the analysis in one job.

Phil
IES Worldwide Technical Support
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