Movable insulation

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cdumontier
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Movable insulation

Post by cdumontier »

I'm trying to simulate both thermal and light effects of different kind of exterior movable insulation panels on windows. For example, a panel that could fold in half and create a light shelf. I thought I could use shutters in the glazed constructions and use an object as local shade that would represent the panel when open. I'd also like to attach different profiles to the panels (when is it closed, when is it open?). I'm kind of new in VE environement, any idea on how I should do those simulations?
Thanks.
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PCully
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Re: Movable insulation

Post by PCully »

Hi,

Using any physical objects in the model (shading surfaces or components) then you won't have any way to control e.g. position with time.

If you can represent the effects using a Internal or External Shading device (set on Glazed Constructions) then you can set these to a profile and vary Transmission Factors with angle (e.g. for shutters) so this may let you study some of the effects of this device.

Hope this helps you to set the model up as you want.

Phil
IES Worldwide Technical Support
cdumontier
VE Beginner
VE Beginner
Posts: 24
Joined: Sun Nov 28, 2010 8:04 pm
Location: Quebec city, Canada
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Re: Movable insulation

Post by cdumontier »

Thanks for that quick answer. I'll do some tests.
I was told that in a previous version of VE, we could create objects as obstruction file, insert it in the model and assign a profile to it. Why has that changed?
Thanks again.
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PCully
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Re: Movable insulation

Post by PCully »

I don't know any way to assign a profile to shading surfaces., I guess there was some confusion over previous guidance you were given

Note: the "Obstructions file" concept was dropped in an earlier version of <VE> and you can now model the shading surfaces in the same project as the model geometry. When drawing a shape edit the type properties on the shape settings dialog to one of the shade (local, topographical or adjacent building).

Phil
IES Worldwide Technical Support
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