Small variations where rooms are located

VE-Pro module for 3D geometry creation, data assignment and import functions.
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KasperS
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Joined: Tue Apr 19, 2011 7:56 am

Small variations where rooms are located

Post by KasperS »

Hello

I saw in a document that you could set the file so if the distance between 2 rooms are smaller than a given distance, the rooms are viewed as adjacent to eachtoher. Where can i set this, because im drawing a lot of rooms where the angles arent 90 degrees, so it is a hell to be able to draw all the rooms at the correct angles and making sure they are drawn excactly next to eachother.

Kind regards
Kasper
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PCully
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Re: Small variations where rooms are located

Post by PCully »

Hi,

You can set Adjacency Separation distance in ModelIt in the Settings >> Model menu option.

Note: I would advise you to try model the zones properly as much as possible and not rely on this as it could over complicate your model. If you experiment with different locks/snaps and also try rotating the model so it fits the grid better you may find it easier. While you are modelling you should keep an eye on the model check report (same menu Settings >> Model, tick Intersection, Zones and Surfaces) to make sure you don't introduce intersections or non-planar surfaces that could hinder you later on when you try to run analyses.

Phil
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ZapBran
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Re: Small variations where rooms are located

Post by ZapBran »

Kasper

Just in addition to what PCully has said there...

Have you considered just drawing the outer shell and then cutting up with the partition tool.
I've done this a few times now and it works okay. The trick is to make sure that the starting and ending point of the partition cut is at a sensible snap point and not something ridiculous.

I've not done much when it comes to curves using the partition thing now I think about it so any experience anyone has had is welcome.

Zap.
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