Light pipe simulation
Posted: Wed Jul 10, 2013 11:23 am
Hi,
I am new to IES, so I realise that my questions are going to be rather primitive...
I have to simulate the daylight conditions in a simple rectangular room of 14m2 (4x3.5m) with a single light pipe of 0.23m diameter. I have tried the example described in (Re: Sunpipe/Solar tube modelling on IES
http://www.iesve.com/support/search?key ... typhoto/0/). More specifically:
a. Created a “ceiling tile” component, a “diffuser tile” component with which I created a false ceiling with a diffuser in the middle and a “pipe” component, which I placed in the center, above the diffuser.
b. In ModelIT, I created a dome, made windows in all of its surfaces and placed it over the room, above the pipe.
c. In Radiance, with the room selected, I checked the “Use components” box, I set the surface properties (diffuser component=trans material with 75% transmittance, pipe component=metal with 98% reflectance, etc) and put the eye position inside the room, looking towards the diffuser.
The problem is that, in the Radiance simulation there is no daylight availability inside the room (illuminance everywhere on working plane is 0) and in the luminance image, the diffuser is bright, but the pipe (and the pipe's print on the diffuser) are dark.
I have tried making the diameter of the pipe larger, but again no daylight availability. I wonder if it is a problem of the pipe component (it has a floor that is not transparent maybe?) but don't know how to resolve it...
Any help would be useful and welcome!
I am new to IES, so I realise that my questions are going to be rather primitive...
I have to simulate the daylight conditions in a simple rectangular room of 14m2 (4x3.5m) with a single light pipe of 0.23m diameter. I have tried the example described in (Re: Sunpipe/Solar tube modelling on IES
http://www.iesve.com/support/search?key ... typhoto/0/). More specifically:
a. Created a “ceiling tile” component, a “diffuser tile” component with which I created a false ceiling with a diffuser in the middle and a “pipe” component, which I placed in the center, above the diffuser.
b. In ModelIT, I created a dome, made windows in all of its surfaces and placed it over the room, above the pipe.
c. In Radiance, with the room selected, I checked the “Use components” box, I set the surface properties (diffuser component=trans material with 75% transmittance, pipe component=metal with 98% reflectance, etc) and put the eye position inside the room, looking towards the diffuser.
The problem is that, in the Radiance simulation there is no daylight availability inside the room (illuminance everywhere on working plane is 0) and in the luminance image, the diffuser is bright, but the pipe (and the pipe's print on the diffuser) are dark.
I have tried making the diameter of the pipe larger, but again no daylight availability. I wonder if it is a problem of the pipe component (it has a floor that is not transparent maybe?) but don't know how to resolve it...
Any help would be useful and welcome!


