Hi, I like to check what is the difference between opaque and invisible surface for a room. Does it only affect the shading or will it also affect the solar radiation acting on the surface?
I did a few simulation by setting different players to invisible and run it in ApacheSIM but the result generated shows no effect on the air temperature even though the surface setting has been changed.
From my understanding, opaque does not permit any radiation from transmitting through the surface and hence there ought to be a difference in the air temperature. Anyone is able to advice me on this issue?
Else, how could I create a "space" to treat is as a boundary layer to identify the air temperature in this range?
Opaque VS invisble surface
Re: Opaque VS invisble surface
I replied to this in your other post but as it is a Suncast question will post it here too...
The option available via "Set Surfaces" in Suncast is just a visibility setting. It is designed to allow you to see the solar penetration into a room for example, but it has no effect on the Apache simulation results when linked with Suncast.
The option available via "Set Surfaces" in Suncast is just a visibility setting. It is designed to allow you to see the solar penetration into a room for example, but it has no effect on the Apache simulation results when linked with Suncast.

