Fixing a scale (key) for DF %
Posted: Sun Jan 05, 2014 10:21 pm
I'm running multiple renders for the same rooms on different times during the year. However, when I want to compare them as graphics - the scale (of color and corresponding value) is varying so it is not possible to put different images across the board and analyse them.
Is it possible to fix the scale - and Im using Filled Contour Levels - such that 0 means a certain color for each render and so does 30 Df %. Or just fix a range of DF value for render.
Right now, FlucsDL auto-assigns a maximum range of color according to DF% in the rooms.
Thanks.
Ayesha
Is it possible to fix the scale - and Im using Filled Contour Levels - such that 0 means a certain color for each render and so does 30 Df %. Or just fix a range of DF value for render.
Right now, FlucsDL auto-assigns a maximum range of color according to DF% in the rooms.
Thanks.
Ayesha