Light Shelves Simulation

Sophisticated 3D simulation of light levels using advanced ray-tracing techniques, covering luminance, illuminance, daylight factors, perceived impact, photorealistic visualisation
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Hummingbird
VE Student
VE Student
Posts: 38
Joined: Sat Apr 27, 2013 5:33 pm

Light Shelves Simulation

Post by Hummingbird »

I am trying to simulate the effect of internal light shelves.

The light shelf has a reflectance of 0,96 and specularity of 0,98 according to the official specs of the product. The surface of the shelf is pressed aluminum foil ASTM B211 with a roughness of 0.0013mm

The problem is that although the ceiling has a reflectance of 0,90, the light shelf does not make any difference unless I increase the specularity and roughness of the ceiling really alot. How much specularity and roughness can a plastered celeing have?

I found some values concerning the roughness in the following link
http://neutrium.net/fluid_flow/absolute-roughness/.

The roughness in the tab should be in mm, I guess.


Thank you in advance.


Thank you in advance
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