Modelling a semi transparant shading 'mesh'
Posted: Wed Feb 25, 2015 11:33 am
Hi all,
I am trying to model a mesh that sits on the façade of a building. I would like to draw a plane and apply a transparency factor to it to simulate the mesh but I don't think I can do that in IES.
Does anyone have any experience of modelling a shading device like this?
I had considered building a thin 'room' and adding windows to each face before changing the Object Type to 'local shade'
Any advice or thoughts would be appreciated!
Thanks
Tom
I am trying to model a mesh that sits on the façade of a building. I would like to draw a plane and apply a transparency factor to it to simulate the mesh but I don't think I can do that in IES.
Does anyone have any experience of modelling a shading device like this?
I had considered building a thin 'room' and adding windows to each face before changing the Object Type to 'local shade'
Any advice or thoughts would be appreciated!
Thanks
Tom