Holes in Shading
Posted: Fri Mar 20, 2015 4:00 pm
HI All,
I am building a model that has an external skin 1.5 meters away from the external glazing.
The design of the external skin has a load of irregularly shapes holes placed throughout the surface to allow some light through. Roughly 40% of the surface will be holes in total.
I have tried modelling it as local shading and an adjacent building but It wont allow the placement of holes.
Does anybody know if there is a way to put holes into a shading device or another way I could best model the same feature to achieve the same goal of shading the building?
Thanks
I am building a model that has an external skin 1.5 meters away from the external glazing.
The design of the external skin has a load of irregularly shapes holes placed throughout the surface to allow some light through. Roughly 40% of the surface will be holes in total.
I have tried modelling it as local shading and an adjacent building but It wont allow the placement of holes.
Does anybody know if there is a way to put holes into a shading device or another way I could best model the same feature to achieve the same goal of shading the building?
Thanks